AI Insights · Timothy · January 2024
Top 5 2D Anime Games in the UK: Q4 2023 Performance
Discover the performance trends of the top 5 2D Anime Games on a unified platform in the UK during Q4 2023, including downloads, revenue, and active users.
In the fourth quarter of 2023, the top 5 2D Anime Games on a unified platform in the United Kingdom showcased varied performance metrics in terms of downloads, revenue, and weekly active users. Below, we delve into the specifics for each application, based on data from Sensor Tower.
DRAGON BALL Z DOKKAN BATTLE experienced notable fluctuations in revenue throughout Q4. The game started with approximately $113K in the last week of September, declining to around $25K by mid-October, only to surge to nearly $138K in the week of November 20. Downloads were relatively stable, peaking at about 1.9K in the last week of December. Weekly active users hovered around 40K, with a peak of 43.5K in the final week of December.
Isekai:Slow Life showed a gradual decline in downloads, starting from 6.1K at the end of September and dropping to approximately 2.1K by mid-December. Revenue also exhibited a downward trend from $58K in late September to around $36K in mid-December, before a slight recovery to $44K in the last week of December. Weekly active users remained relatively stable, fluctuating between 12.7K and 14K over the quarter.
Hero Wars: Alliance saw a consistent increase in downloads, starting at 3.7K in the last week of September and rising to 8.5K by the end of December. Revenue also saw a positive trend, peaking at approximately $55K in late November. Weekly active users experienced steady growth, reaching a high of 25.3K in mid-December.
Fate/Grand Order (English) maintained a relatively stable download rate, with slight increases towards the end of the quarter, peaking at 279 in the last week of December. Revenue demonstrated significant variability, starting at $24K at the end of September and peaking at $46K in mid-December. Weekly active users remained stable, fluctuating between 8.7K and 9.4K.
AFK Arena had a notable increase in revenue, beginning at $25K in late September and peaking at $29K in the last week of December. Downloads showed a similar upward trend, starting at around 400 and reaching 852 by the end of December. Weekly active users saw fluctuations, peaking at 19K in mid-December.
For more detailed insights and data, visit Sensor Tower.